Loading...

06 Oct 2026 23:26

APAC

Smart home appeal in Asia

Smart home appeal in Asia

Smart home appeal in Asia

Smart home appeal in AsiaChina leads over South Korea and Japan

Key differences in impact and appeal of smart home technology across China, Japan and South Korea

Recent GfK research shows that the majority of consumers in China believe smart home technology will make an impact on their lives in the near future – coming almost equal with mobile payment and well ahead of wearable technology. But in Japan, only one in five think smart home tech will impact them, and mobile payment wins notably higher votes – and in South Korea opinion is divided at around half.

These findings are part of a seven-country study which asked consumers to say which of 11 leading-edge technologies they believe will have an impact on their lives in the next few years. Possible technologies ranged from 3D printing to augmented / virtual reality to the Internet of Things – and respondents could choose as many technologies as they wished.

China: high levels of interest and appeal for smart home tech

In China, 96 percent of consumers say they are aware of the concept of smart home technology and 82 percent claim some level of knowledge. This makes China one of the best informed markets on smart home technology, giving retailers and suppliers a strong start.

Three quarters (75 percent) of the people interviewed in China say that they expect the technology to have an impact on their lives in the next few years – much higher than the international average of just over half. By comparison, this puts smart home technology on a level with mobile payment (74 percent) for impact on lives, and well ahead of wearable technology (59 percent) and cloud computing (51 percent).

Looking at which smart home applications hold most appeal for China’s consumers, the picture is also extremely encouraging with all areas scoring above the international average. ‘Security and control’ and ‘entertainment and connectivity’ came first equal with 63 percent of people selecting these – but very closely followed by ‘health monitors’ (62 percent), ‘smart appliances’ (61 percent) and ‘energy and lighting’ (60 percent).

Japan: only one in five people think smart home tech will impact them

Japan shows the most muted response to smart home technology of all countries included in the study. Consumer awareness of the smart home concept stands at just over half (53 percent), but knowledge is low at only 30 percent.

In addition, only one in five (19 percent) believe that smart home technology will make an impact on their lives in the next few years. Putting this into perspective, 37 percent believe mobile payment have an impact in their lives, 22 percent say the same for cloud computing and 20 percent for wearables.

When asked about the appeal of different smart home applications, Japanese consumers show most affinity for ‘security and control’ (31 percent), followed by ‘health monitors’ (25 percent) and ‘energy and lighting’ equal with ‘smart appliances’ (both at 24 percent).

South Korea: one in two people expect smart home tech to impact their lives

Awareness of the smart home concept is high in South Korea, standing at 88 percent, while 62 percent also claim some level of knowledge.

In addition, over a half (56 percent) of South Korean consumers believe smart home technology will impact their lives, putting this just ahead of mobile payment (54 percent) and connected cars (50 percent). But the most popular technology of all in South Korean is 3D printing, with 62 percent choosing this.

The smart home application areas that have most appeal in South Korea are ‘security and control’ (54 percent), followed by ‘energy and lighting’ (44 percent), ‘health monitors’ (42 percent) and ‘smart appliances’ (40 percent).

Consistent barriers to adopting smart home technology

Across all seven countries included in GfK’s study, the key barriers to adoption of smart home technology are price, with around a third of people quoting this, and privacy concerns (will my home be hacked?), cited by a quarter. And this holds true in Asia as well.

The high cost of smart home technology was of most concern in South Korea (30 percent) and China (29 percent), with Japanese consumers showing slightly fewer numbers seeing this as a barrier, at 25 percent.

Privacy concerns were most common in China (27 percent), with South Korea standing at 24 percent and Japan at 18 percent.

Ranj Dale, GfK’s head of technology research in the UK and manager of the smart home study, comments, “We’re seeing interesting national variations in how consumers currently see smart home technology affecting their lives, as well as different levels of attraction to the various applications. It’s very much the case that each market has its own specific mindset and requirements. Our research is already helping our clients understand the opportunities for smart home technology within each market and how to fine tune their approach.”

(Visited 18 times, 1 visits today)
kincir88gang303hebitopperi hokiperihokiduta 76https://abc1131aa.com/cakar76https://www.abc1131.it.com/stc76duta76duta76 loveduta76 careduta76bduta76 sejiwaduta76 lokasiterdekatduta76 africafuelduta76 oscarmykeduta76 naptimepkduta76 daikinduta76 raes-munichduta76 destyduta76 bio-linkduta76 lynkduta76 heylinkduta76 bioduta76 radarkeduabc1131https://abc1131-daftar.mssg.me/https://pttun-palembang.go.id/slot gacor qrishttps://ampawsbetx.store/AWSBETslot thailandslot thailand gacorhttps://wealthdynamics.geniusu.com/sm/lanskap game modern 2026 takhta mahjong ways fenomena gates of olympus dan revolusi scatter hitamgates of olympus 1000 mendorong inovasi pengali bertingkat 2026pola putaran otomatis dorong transformasi akumulasi multiplier 2026pengembang perbaharui kombinasi simbol premium game gates of olympuspola jam terbuka ubah frekuensi kemunculan simbol premium dalam gamemahjong wins logika fuzzymahjong wins 3 dinamika scatterpengalaman bermain di ABC1131ABC1131mahjong ways 2 fakta menarik tentang scatter wild dan multiplier yang perlu diketahuistarlight princess mengenal momen free spin dan multiplier yang bisa mengubah jalannya permainangates of olympus cara kerja multiplier zeus dan kenapa fitur ini banyak dibicarakanmahjong ways 2 momen scatter dan perubahan ritme spin yang sering menarik perhatianmahjong ways 2 apa yang membuat ritme permainannya terasa berbeda di setiap spinjudi online atau investasi legal mana yang lebih aman 1main game dapat point dana cuma 10 menit sehari begini caranya 1pola main game penghasil gopay coin yang bikin lebih aman 1ramai dibahas judi online tapi risikonya tak main main 1main game dapat point ovo hasil uji coba yang aman 1main game biasa atau game penghasil saldo dana mana cuan 1blackjack terlihat sederhana tetapi kenapa keputusan hit atau stand bisa mengubah peluangjackpot terlihat semakin besar tetapi apa hubungannya dengan peluang mendapatkannyahouse edge kecil sering dianggap menguntungkan tetapi begini cara membaca angkanyavolatilitas tinggi dan rendah apa bedanya dan kenapa pengalaman bermain bisa berubah drastissudah banyak putaran tetapi bonus belum muncul apa yang sebenarnya terjadirng sering disebut acak tetapi bagaimana sistem ini sebenarnya menentukan setiap putaransimbol hampir membentuk bonus kenapa momen near miss terasa begitu meyakinkanbonus buy memang langsung membuka fitur tetapi apa yang berubah dari permainan biasakenapa angka kemenangan besar lebih mudah diingat daripada puluhan putaran biasaautoplay dan spin manual terasa berbeda tetapi apakah mekanismenya benar benar berbedafrekuensi scatter mahjong ways tidak selalu mencerminkan peluang sebenarnya dalam satu sesistruktur multiplier starlight princess membuat nilai akhir terasa berubah drastisvarians membantu menjelaskan kenapa hasil sweet bonanza 1000 bisa berbeda jauh antar sesiposisi scatter di mahjong ways 2 sering menarik perhatian tetapi apa informasi yang sebenarnya bisa dibacaanalisis tempo putaran mahjong ways mengungkap kenapa ritme permainan bisa terasa berubahekspektasi matematis membantu menjelaskan kenapa rtp tinggi tidak menjamin hasil besar dalam satu sesigates of olympus 1000 menunjukkan bagaimana multiplier dan tumble bisa berinteraksi dalam satu putaranwild bertumpuk di mahjong ways 2 bisa mengubah struktur layar tetapi tidak selalu mengubah peluang dasarfree spin mendadak aktif setelah sesi tenang kenapa perubahan ini terasa sangat signifikanmahjong ways 2 tetap menarik di era game mobile apa yang membuat mekanismenya bertahanrtp naik turun dalam sesi pendek bukan berarti ada pola begini cara membacanyawild bandito membuat runtuhan simbol terasa aktif apa yang sebenarnya terjadi di setiap rangkaianlucky neko dan simbol keberuntungan jepang kenapa identitas visualnya begitu mudah dikenaliscatter hitam mahjong wins 3 menarik perhatian tetapi tidak menentukan putaran berikutnyabaccarat terlihat sederhana tetapi kenapa ritme player dan banker mudah dianggap membentuk polaroulette memiliki banyak pilihan taruhan tetapi kenapa struktur meja lebih penting daripada sekadar angkamahjong ways 2 terlihat konsisten dalam durasi putaran tetapi hasilnya tetap bisa sangat berbedamembaca rtp dari satu sesi bisa menyesatkan ini perbedaan data pendek dan jangka panjangwild bounty showdown membawa tema koboi tetapi mekanisme permainannya lebih dari sekadar visualdaya tarik mahjong ways terpancarpesona mahjong ways hadir lewatkeunikan mahjong ways terlihat memikatmahjong ways semakin menarik seimbangvisual mahjong ways makin menawanpria ini mengaku mendapat kemenangan besar dari game online apa yang sebenarnya terjadi di balik ceritanyajudi online sering disebut jalan cepat mendapat uang kenapa anggapan ini bisa menyesatkancerita menang besar viral di media sosial mengapa konten seperti ini cepat menarik perhatiansyariah melarang praktik judi mengapa narasi uang instan tetap banyak beredar di internetseorang pemain mengaku modal kecil berubah menjadi jutaan kenapa cerita seperti ini perlu dibaca dengan hati hatimengapa banyak orang tertarik pada janji uang cepat dari game online meski risikonya tinggidari hiburan menjadi perbincangan kenapa game online bertema jackpot mudah viralkemenangan besar sering dipamerkan tetapi kerugian jarang dibicarakan ini dampaknya pada persepsi penggunauang instan menjadi daya tarik di tengah tekanan ekonomi mengapa narasi ini semakin mudah menyebarseorang pengguna mengaku berhenti setelah mengalami kerugian ceritanya menunjukkan sisi lain judi onlinelucky neko kembali menarik perhatian pemain mobile ada apa dengan tema kucing keberuntungan jepangwild bandito punya nuansa koboi meksiko yang berbeda ini detail permainan yang jarang diperhatikanmahjong ways 2 masih banyak dibicarakan di kalangan penggemar game mobile apa daya tariknyaaztec gems membawa nuansa peradaban kuno ke layar digital mengapa tampilannya terasa berbedawild bounty showdown menghadirkan duel koboi di dunia digital bukan sekadar permainan bertema wild westmengapa konten dalam mahjong pgsoft bisa cepat menarik perhatian media sosialpengalaman mahjong pgsoft detail simbol layarmengulas mahjong ways proses penarikan transaksi terpercayajejak pgsoft dalam mahjong menelusuri dunia digitalperubahan mahjong dari tradisi menuju era digital dengan inovasi pgsofthal mahjong menarik tak terdugamahjong keingintahuan menjadi ketertarikansetiap mahjong pengalaman berbedamahjong momen menarik menjelajahi kembalimencoba mahjong pengalaman mengejutkanmahjong perjalanan rasa ingin tahuada keistimewaan mahjong menarik diikutimahjong daya tarik barupenasaran mahjong pengalaman sulit dilupakanmahjong suasana berbeda menghidupkan sesi Top