Loading...

22 Sep 2026 10:05

Mobile & Digital

Worldwide Wearable Device Sales to Grow 17 Percent in 2017

Worldwide Wearable Device Sales to Grow 17 Percent in 2017

Worldwide Wearable Device Sales to Grow 17 Percent in 2017

Worldwide Wearable Device Sales to Grow 17 Percent in 2017Gartner, Inc. forecasts that 310.4 million wearable devices will be sold worldwide in 2017, an increase of 16.7 percent from 2016.Sales of wearable devices will generate revenue of $30.5 billion in 2017. Of that, $9.3 billion will be from smartwatches.

In 2017, 41.5 million smartwatches will be sold. They are on pace to account for the highest unit sales of all wearable device form factors from 2019 to 2021, aside from Bluetooth headsets. By 2021, sales of smartwatches are estimated to total nearly 81 million units, representing 16 percent of total wearable device sales.

“Smartwatches are on pace to achieve the greatest revenue potential among all wearables through 2021, reaching $17.4 billion,” said Angela McIntyre, research director at Gartner. Revenue from smartwatches is bolstered by relatively stable average selling prices (ASPs) of Apple Watch. “The overall ASP of the smartwatch category will drop from $223.25 in 2017 to $214.99 in 2021 as higher volumes lead to slight reductions in manufacturing and component costs, but strong brands such as Apple and Fossil will keep pricing consistent with price bands of traditional watches,” she added.

Worldwide Wearable Device Sales to Grow 17 Percent in 2017

Source: Gartner (August 2017)

Smartwatches: A Market Divided Between Four Types of Providers

Apple will continue to have the greatest market share of any smartwatch provider. However, as more providers enter the market, Apple’s market share will decrease from approximately a third in 2016 to a quarter in 2021. The announcement of a new Apple Watch expected in September may enable direct cellular connectivity for interacting with Siri, texting and transferring sensor data when the phone or Wi-Fi is not present. We expect other consumer electronics brands such as Asus, Huawei, LG, Samsung and Sony to sell only 15 percent of smartwatches in 2021, because their brands do not have as strong an appeal as lifestyle brands for personal technologies.

Two sub-categories that Gartner expects to perform well are kids’ smartwatches and traditional watch brands, which will emerge as significant segments for smartwatches. Gartner expects kids’ smartwatches to represent 30 percent of total smartwatch unit shipments in 2021. These devices are targeted at children in the two to 13 year-old range, before parents provide them with a smartphone.

The other sub-category, which will account for 25 percent of smartwatch units by 2021, is fashion and traditional watch brands. “Luxury and fashion watch brands will offer smartwatches in an attempt to attract younger customers,” said Ms. McIntyre. A final sub-category is represented by the startup and while-label brands (e.g., Archos, Cogito, Compal, Martian, Omate or Quanta), which will account for 5 percent of smartwatch unit sales in 2021.

Bluetooth Headsets to Account for 48 Percent of All Wearable Devices in 2017

In 2017, 150 million Bluetooth headsets will be sold, an increase of 16.7 percent from 2016. Sales will increase to 206 million units in 2021, meaning Bluetooth headsets will remain the most sold wearable device through 2021. The growth in Bluetooth headsets is driven by the elimination of the headphone jack by major smartphone providers. “By 2021, we assume that almost all premium mobile phones will no longer have the 3.5 mm jack,” said Ms. McIntyre.

Head-Mounted Displays Remain in Their Infancy

Head-mounted displays (HMDs) account for only 7 percent of all wearable devices shipped in 2017, and will not reach mainstream adoption with consumers or industrial customers through 2021. “Current low adoption by mainstream consumers shows that the market is still in its infancy, not that it lacks longer-term potential,” said Ms. McIntyre.

Near-term opportunities for virtual reality HMDs among consumers are with video game players. Workers will also use them for tasks such as equipment repair, inspections and maintenance, but also in warehouses and manufacturing, training, design, customer interactions and more. Theme parks, theaters, museums and sports venues will purchase HMDs to enhance the customers’ experience in interactive attractions or movies, and add information and supplemental images at sporting events.

 

(Visited 4 times, 1 visits today)
kincir88hebitopperi hokiperihokiduta 76https://abc1131aa.com/cakar76https://www.abc1131.it.com/stc76duta76duta76 loveduta76 careduta76bduta76 sejiwaduta76 lokasiterdekatduta76 africafuelduta76 oscarmykeduta76 naptimepkduta76 daikinduta76 raes-munichduta76 destyduta76 bio-linkduta76 lynkduta76 heylinkduta76 bioduta76 radarkeduabc1131https://abc1131-daftar.mssg.me/https://pttun-palembang.go.id/slot gacor qrishttps://ampawsbetx.store/AWSBETslot thailandslot thailand gacorhttps://wealthdynamics.geniusu.com/sm/lanskap game modern 2026 takhta mahjong ways fenomena gates of olympus dan revolusi scatter hitamgates of olympus 1000 mendorong inovasi pengali bertingkat 2026pola putaran otomatis dorong transformasi akumulasi multiplier 2026pengembang perbaharui kombinasi simbol premium game gates of olympuspola jam terbuka ubah frekuensi kemunculan simbol premium dalam gamemahjong wins logika fuzzymahjong wins 3 dinamika scatterpengalaman bermain di ABC1131ABC1131pemain minta ada fitur rtp live 24 jamberikut game pragmatic spek dewa september 2026review game sweet bonanza 1000sistem server pg soft klaim sudah miliki algoritmadi hadapan komunitas pemain streamer akan beri pembuktian polatren pilihan komunitas 2026 di mahjong ways 2 pgsofthp pas pasan tetap nyaman menjelajah mahjong ways 2 pgsoft 2sering kena rungkad di gates of olympus pragmatic coba inigates of olympus pragmatic kapan waktu tepat berhenti 2wild west gold pragmatic makin ramai di tren slot 2026black scatter jam bermain ritme mahjong wayscatatan putaran wild bedakan kebetulan dugaan polamekanisme frekuensi kemunculan black scatter permainanmemahami putaran acak probabilitas mahjong waysperubahan tempo wild bandito pengalaman bermainpopularitas mahjong ways tren asia mobileprobabilitas mahjong ways roulette karakter permainanrtp sama variasi acak pengalaman berbedastruktur scatter wild multiplier mahjong ways duatumble multiplier dinamika gates of olympuskonsistensi putaran panjang wild multiplier mahjong waysperbedaan mahjong ways dua generasi pertamartp tinggi durasi singkat mahjong winsrng urutan teratur putaran beruntun acakperbedaan tumble sweet bonanza starlight princesswild aktif ubah dinamika mahjong winscatatan historis saldo mahjong ways investasifilter rtp pg soft multiplier mahjong waysposisi scatter mahjong modern indikator risikoscatter hitam mahjong wins multiplier pola konsistenmahjong ways 2 fakta menarik tentang scatter wild dan multiplier yang perlu diketahuistarlight princess mengenal momen free spin dan multiplier yang bisa mengubah jalannya permainangates of olympus cara kerja multiplier zeus dan kenapa fitur ini banyak dibicarakanmahjong ways 2 momen scatter dan perubahan ritme spin yang sering menarik perhatianmahjong ways 2 apa yang membuat ritme permainannya terasa berbeda di setiap spinmaraknya fenomena mahjong ways 2 percakapan budaya digitalmembedah simbol scatter hitam mahjong ways rtp jangka panjangpenawaran bonus terbaik potensi jackpot terbesar pragmatic playsensasi mahjong ways fenomena bulan purnama simbol emaskoleksi bonus terpopuler hadiah jackpot besar pragmatic playtanpa mengklaim formula pasti rian kebiasaan mahjong waystrik membaca fluktuasi data rtp mahjong ways gates of olympusbukan cuma finansial pengaruh kebiasaan judi online kehidupanmenyingkap perkembangan tren permainan digital hiburan masa kinimahjong tidak cuma hoki metode pemain membaca dinamika Top